
And bosses, even the ubers so far have all been pushovers.Īnyway with that much +damage, even my Dire Wolves bite’s are noticed.

Even with all this damage buff it is no trapper or sorcerer, but it isn’t slow either, and is certainly far tougher than glass cannon builds. You would usually have to have something with Amplify or Decrep somewhere for physical immunes, but now with the Bone Breaker GC you can stack an additional damage buff, and it’s made a lot of difference. Now before, you couldn’t stack all that, at least not alone. I also team with two WW barbarians, and their damage boosts from 1.8 to 4000, on one of them, and from 4500 to just over 10,000 on the other, or almost doubling their total net.

I cannot list what my pet damages are, but my Merc’s damage goes from 1800 all the way to 3800. Level 20+ Heart of the Wolverine - 195% Attack Rating/188% Damage Level 9 Fanaticism - 29% Attack Speed/80% Attack Rating/186% Damage Might Merc with Pride Cryptic Axe - level 20 Concentration Aura/level 10 Might Aura

I won’t go into a full gear breakdown, but the most important bits are -īeast Axe offhand - level 9 Fanaticism Aura But where this all comes together is in the gears and aura stacking. My fury damage is 3800, so while it isn’t impressive by any means, it is enough to make a noticeable difference. So, pretty standard Summoner, but with this setup you can stay in human form for teleport, but you can also shift into Wolf and melee a bit, prevent bosses from healing, and applying crushing blow. I put mine into lycanthropy for more life/duration.

After many different builds on NL I decided on a perhaps different angle of play for the Summon Druid. But I adore pet classes in games and was determined to make it work. They are durable to be sure but sure won’t win any DPS races. We all know that the summoner at base is mediocre at best. After reading the forums and after a few nonladder tests and conversations, I would like to share what has worked wonderfully for me as a Druid Summoner.
